Hello,
i've seen manual about softbody point edition (and about performance) and could not understand some things:
1) screenshots show editing a "surface" point versions, is "volume" one is similarily editable?
2) after some of points are removed, do those no longer affect performance, or those are still have to be calculated?
3) if a mesh contains faces/vertexes inside its volume, will those faces/vertices be used for points by "surface" softbody point builder?
Also am curious if it is possible to make softbody glued to animated mesh or making an "envelope" softbody around animated mesh (jelly man with bones inside)?
So that resulting softbody would generally follow character's bones/limbs with some jiggle/deformations from hits. Which way might be best if such behaviour is possible at all with obi: surface softbody, volume softbody or balooned cloth?
i've seen manual about softbody point edition (and about performance) and could not understand some things:
1) screenshots show editing a "surface" point versions, is "volume" one is similarily editable?
2) after some of points are removed, do those no longer affect performance, or those are still have to be calculated?
3) if a mesh contains faces/vertexes inside its volume, will those faces/vertices be used for points by "surface" softbody point builder?
Also am curious if it is possible to make softbody glued to animated mesh or making an "envelope" softbody around animated mesh (jelly man with bones inside)?
So that resulting softbody would generally follow character's bones/limbs with some jiggle/deformations from hits. Which way might be best if such behaviour is possible at all with obi: surface softbody, volume softbody or balooned cloth?