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Fluid ignores colliders o...
Forum: Obi Fluid
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Particle attachments dont...
Forum: Obi Rope
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13-02-2025, 03:09 PM
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Dynamic attachment to fix...
Forum: Obi Rope
Last Post: josemendez
12-02-2025, 02:52 PM
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Changing rope lenth creat...
Forum: Obi Rope
Last Post: josemendez
11-02-2025, 08:35 PM
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Preventing fabric from vi...
Forum: Obi Cloth
Last Post: josemendez
10-02-2025, 12:36 PM
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Trouble with Attachments
Forum: Obi Softbody
Last Post: beegon
07-02-2025, 08:29 PM
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Mesh creating
Forum: Obi Rope
Last Post: alicecatalano
07-02-2025, 11:28 AM
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Collider interactions
Forum: Obi Softbody
Last Post: josemendez
07-02-2025, 09:42 AM
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RuntimeRopeGenerator basi...
Forum: Obi Rope
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04-02-2025, 04:30 PM
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static 2nd attachment cau...
Forum: Obi Rope
Last Post: josemendez
04-02-2025, 07:53 AM
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» Views: 197

 
  OBI Fluid and transparent objects in URP
Posted by: EmreO - 03-03-2021, 06:24 AM - Forum: Obi Fluid - Replies (5)

Hi.

I need some help with rendering OBI Fluid and other objects with transparent shaders in URP. I tried different blending options in OBI Fluid renderer, also tried custom transparent shaders with high render queue values for my transparent objects, but it keeps rendering OBI Fluid always after (and over) other transparent objects.

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  An mesh bug On iOS including iPhone 12 Pro and iPad Pro 2
Posted by: shiki1234 - 02-03-2021, 07:39 AM - Forum: Obi Softbody - Replies (3)

I use obi softbody 6.0.1 on my iPhone 12 Pro and my iPad Pro 2,IOS 14.4,but it cannot work normally.
Like this ,how can I deal with it.

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  Wrap rope on Editor
Posted by: tpaslou - 01-03-2021, 11:05 AM - Forum: Obi Rope - Replies (3)

Hello 

Is there an easy way to manipulate rope shape on editor ? Anything that I am missing apart from adding many points to the path ?

I want to achieve something like that : https://images.app.goo.gl/1cKeZUpFnF6Y7v7g9

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  Linking the positions of actors and other objects
Posted by: NakanHogeri - 28-02-2021, 02:00 PM - Forum: Obi Rope - Replies (2)

Currently, I'm trying to place an empty object in each of the two Obi Rope's approximate centers in the same solver.

Hierarchy is as follows.

Code:
□Obi Solver
  -rope1
  -rope2
□pointObject1
□pointObject2

The following script is pasted on each rope.
Code:
ObiActor actor;
public GameObject pointObject;
int ropeCenterIndex;

void Awake()
{
  actor = this.gameObject.GetComponent<ObiActor>();
  ropeCenterIndex = actor.solverIndices.Length / 2;
}

void Update()
{
  var position = actor.solver.positions[ropeCenterIndex];
  pointObject.transform.position = new Vector3(position.x,
  position.y,
  position.z);
}


For the "public GameObject pointObject" part, I manually put pointObject1 in rope1 and pointObject2 in rope2 from the Inspector.

When this is done, the center of rope2 and pointObject1 will move in tandem, and pointObject2 will not move from its original position, which is a strange state.

How can I get each pointObject to work with the center of each rope?


Sorry for always a beginner question.

Thank you.

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  softbody keep move?
Posted by: zero16832 - 28-02-2021, 08:57 AM - Forum: Obi Softbody - Replies (1)

I want to keep moving. What should I do?

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Bombilla Stretching scale each axis
Posted by: JhonatasFarias - 28-02-2021, 01:48 AM - Forum: Obi Cloth - Replies (2)

Hi, by the way, great asset.
It would be cool if we can stretch along separate axis related to the proxy configuration position.

[Image: B2MiiOTsDGogN-fJle0IgvRSVlC4ZDeJWqY3x8Fg...authuser=1]

For instance, I'm using the same blueprint to populate clothes on the scene and I'm using stretching scale to make some size variations.
If for example was possible to stretch along x axis it would be nice to make like a long pillow instead of everything variated but same proportion.

It's just an idea, if not too hard to implement, it would be cool.

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Bombilla Subtitles in the solver constraints list
Posted by: JhonatasFarias - 27-02-2021, 09:00 PM - Forum: General - Replies (6)

It would be more easy to identify which constraint each system takes consideration.

[Image: JdV-zbCRRAs8xPhcQyEDTl_mH1GpM9iGj6zAGCoW...authuser=1]

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Pregunta Get rope/rod stretch lengh?
Posted by: JhonatasFarias - 27-02-2021, 07:59 PM - Forum: Obi Rope - Replies (2)

Hi there, is there a way i can identify/get the lenght of a rope or rod via script?

i mean like in stationary pose it is about 100% long... then streching it i see it's something like 120% long from initial pose... or initial pose is 1m then streching it's about 1.2m... 1.3m...

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Pregunta Tether for ropes and rods?
Posted by: JhonatasFarias - 27-02-2021, 07:50 PM - Forum: Obi Rope - Replies (5)

Hi there, in an old tutorial of obi rope making a pendulum it shows a component of tether constraints, as you can see at min 7:



Inside the version I have (6.0.1) there is no component like this, how can I achieve tether constraints like that in ropes and rods?

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  About Moving?
Posted by: zero16832 - 27-02-2021, 09:15 AM - Forum: Obi Softbody - Replies (34)

According to the example you provided, I wrote a demo that uses the mouse to move. At first, the demo is normal, but the later movement slowly turns into the opposite direction. Why?

              if (Input.GetMouseButton(0))
                {
                    direction += moveDirection* moveSpeed; 
                    softbody.AddForce(direction.normalized * moveSpeed, ForceMode.Acceleration);
                }

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