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How to implement/sync Obi...
Forum: Obi Rope
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Yesterday, 12:19 PM
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Collisions don't work con...
Forum: Obi Rope
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Force Zone apply differen...
Forum: Obi Rope
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Can I blend in and out of...
Forum: Obi Cloth
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Using a rigidbody/collide...
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Solver is too performance...
Forum: Obi Rope
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Obi 7 Model Scaling
Forum: Obi Cloth
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19-06-2025, 02:37 PM
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Obi Softbody instability?
Forum: Obi Softbody
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Tear Rod
Forum: Obi Rope
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18-06-2025, 08:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
17-06-2025, 02:07 PM
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Softbody generation of proceduraly generated objects? |
Posted by: look001 - 06-04-2021, 03:50 PM - Forum: Obi Softbody
- Replies (1)
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Hey there,
is it possible to generate a softbody from a procedural generated mesh? I have a game where the player creates a mesh and then turns it in a softbody all at runtime. It's no problem if there is a lag of 10 seconds for generating the particles and skinning the mesh. Thank you for your attention.
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Change a softbody scale /make different solvers interact together? |
Posted by: imbalex0 - 02-04-2021, 11:14 PM - Forum: Obi Softbody
- Replies (2)
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So basically, I'm making a multiplayer game where my players are softbody and they need to be able to change size mostly at will. Since I need them to interact with each other, they are all in the same solver so I can't simply change the solver scale. (Unless there is somehow a way to make different solvers interact together and I didn't know about it, if so pls explain). I have a feeling that what I'm asking is impossible and I have some alternative solutions in case it is, but I have some hope. Thank for any help you can provide
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Add Particles To Start, Remove From End |
Posted by: darthmerth - 01-04-2021, 09:05 PM - Forum: Obi Rope
- Replies (1)
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Is it possible to add new particles to one end and remove from the other side at the same time? Like the rope is being sent from one side and received from the other ?
I tried manipulating Cursor Mu and direction in many ways without success. Adding works perfectly, like in the Crane sample but removing "eats from one side" and only in one direction, even though I change the direction. I'm trying to make it look like someone is pulling and getting the rope from that end. Of course both ends are attached, so I'm using values like 0.02 or 0.98 instead of 0 and 1 in cursor mu.
Thanks in advance!
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ObiSoftbody not rendering in VR in certain camera angles |
Posted by: mw2401 - 31-03-2021, 04:07 PM - Forum: Obi Cloth
- Replies (1)
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Hey, thank you for the great asset!
Currently I have a strange isue. The softbody sometimes doesnt render and disappears depending on the camera angle. I move the softbody with pinning it with ObiParticleAttachment to an grab interactable and depending on the position i move it, the softbody suddenly disappears.
I use URP
unity 2020.3.2 (also 2020.2.2 has the same problem)
Obi Softbody 6.0.1 (with Softbody 5. I have the same problem)
I use an Oculus Quest with an Oculus link cable
Do you have an idea on how to fix it?
Thank you
Markus
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