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Full Version: Particle Rendering In URP
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Hello, I've come across some problem on rendering with URP. 
If I use builtin, I can enable the property [Render] in ObiParticleRenderer to render paticles, but when I use URP, it just renders fluid. Does Obi support rendering paticles instead of fluid in URP ?
(16-05-2022, 12:57 PM)littleaa Wrote: [ -> ]Hello, I've come across some problem on rendering with URP. 
If I use builtin, I can enable the property [Render] in ObiParticleRenderer to render paticles, but when I use URP, it just renders fluid. Does Obi support rendering paticles instead of fluid in URP ?

Yes, you must use ParticleShaderURP.shader as your shader for the ObiParticleRenderer. You can find it in Obi/Resources/ObiMaterials/URP, as stated in the manual:

http://obi.virtualmethodstudio.com/manua...ering.html

Simple replace the particle shader that's used by default (in the ObiParticleRenderer component inspector) by this one.