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Performance warning on mobile
#1
Hello,

On mobile platforms, I'm getting a few of these warnings:


Quote:Tiled GPU perf. warning: RenderTexture color surface (170x302) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info

Apparently this is related to not calling this method:

https://docs.unity3d.com/ScriptReference...tents.html

Can you tell me if this applies to Obi? Can we get better performance on Android if we call this somehow?

Thanks.
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