Hi! I'm trying to use Obi Rope in a 2D Unity environment.
What I want to do is attach a GameObject prefab with a Sprite Renderer on it to the Obi Rope's EndPrefab variable.
So I did, but the problem with that is it isn't oriented towards the camera visually.
So I created a GameObject child to the prefab I stuck to EndPrefab where I then moved the Sprite Renderer to and rotated it manually.
This had some promising results until I played the Scene.
As the rope rotates around in 2D space (X, Y), the EndPrefabInstance rotates around in the 3rd Dimension like a drill.
I want to keep the Sprite facing towards the camera at all times and not rotating like a drill at the end of the rope.
I have attached a screenshot example to illustrate what I mean,
Has anyone solved this problem, or does anyone know of a way to solve this?
Thank you for your time and assistance!
What I want to do is attach a GameObject prefab with a Sprite Renderer on it to the Obi Rope's EndPrefab variable.
So I did, but the problem with that is it isn't oriented towards the camera visually.
So I created a GameObject child to the prefab I stuck to EndPrefab where I then moved the Sprite Renderer to and rotated it manually.
This had some promising results until I played the Scene.
As the rope rotates around in 2D space (X, Y), the EndPrefabInstance rotates around in the 3rd Dimension like a drill.
I want to keep the Sprite facing towards the camera at all times and not rotating like a drill at the end of the rope.
I have attached a screenshot example to illustrate what I mean,
Has anyone solved this problem, or does anyone know of a way to solve this?
Thank you for your time and assistance!