Help 2D End Prefab - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help 2D End Prefab (/thread-752.html) |
2D End Prefab - AAFever - 18-11-2018 Hi! I'm trying to use Obi Rope in a 2D Unity environment. What I want to do is attach a GameObject prefab with a Sprite Renderer on it to the Obi Rope's EndPrefab variable. So I did, but the problem with that is it isn't oriented towards the camera visually. So I created a GameObject child to the prefab I stuck to EndPrefab where I then moved the Sprite Renderer to and rotated it manually. This had some promising results until I played the Scene. As the rope rotates around in 2D space (X, Y), the EndPrefabInstance rotates around in the 3rd Dimension like a drill. I want to keep the Sprite facing towards the camera at all times and not rotating like a drill at the end of the rope. I have attached a screenshot example to illustrate what I mean, Has anyone solved this problem, or does anyone know of a way to solve this? Thank you for your time and assistance! |