10-11-2018, 04:01 PM
This is my end goal of simulation
:
(or please click the attachment to see image)
the strings in the image that holds the apple up is one continuous string that goes through multiple holes on the frame.
I chose to use digital simulation over making physical models because we want to produce a lot of different weaving patterns, say 60 distinct ones.
My question is: how to most efficiently create these web structure?
Since I'm completely new to Unity and more comfortable using Rhino,
s there anyway we can turn curves from rhino into obi-rope?
Or does it have to be done in Unity?
Btw, this is a great product!
Thanks in advance!
Po

the strings in the image that holds the apple up is one continuous string that goes through multiple holes on the frame.
I chose to use digital simulation over making physical models because we want to produce a lot of different weaving patterns, say 60 distinct ones.
My question is: how to most efficiently create these web structure?
Since I'm completely new to Unity and more comfortable using Rhino,
s there anyway we can turn curves from rhino into obi-rope?
Or does it have to be done in Unity?
Btw, this is a great product!
Thanks in advance!
Po