Hello again.
I'm triyng out the bones for a tail for a character. I have set torsion compliance to 0, but even so the bones seems to roll into a twisted shape after some jumping movement is made.
The setup also seems to have some twistedness going on, even though only the root has a rotation. Is this intended behaviour?
Best regards,
I'm triyng out the bones for a tail for a character. I have set torsion compliance to 0, but even so the bones seems to roll into a twisted shape after some jumping movement is made.
The setup also seems to have some twistedness going on, even though only the root has a rotation. Is this intended behaviour?
Best regards,