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Twisted Bones - Jawsarn - 15-03-2025

Hello again.

I'm triyng out the bones for a tail for a character. I have set torsion compliance to 0, but even so the bones seems to roll into a twisted shape after some jumping movement is made.
The setup also seems to have some twistedness going on, even though only the root has a rotation. Is this intended behaviour?

Best regards,