14-08-2024, 04:23 AM
Help How to keep liquids in the air?
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14-08-2024, 07:36 AM
(This post was last modified: 14-08-2024, 07:36 AM by josemendez.)
(14-08-2024, 04:23 AM)asimofu_ok Wrote: The new Obi 7 looks like it has terrific potential. Hi, Just set the solver's gravity to zero To elaborte further: setting the solver's gravity will affect all actors in it. If you only want to affect a specific fluid emitter, you can use its blueprint's buoyancy parameter to control how strongly gravity will affect that specific fluid. Setting it to zero will disable gravity for that specific fluid. As for the rotating effect in the video, it's a spherical force zone with negative radial acceleration so that particles accelerate towards its center. kind regards
14-08-2024, 08:07 AM
(14-08-2024, 07:36 AM)josemendez Wrote: Hi,I see and understand. I wondered if there was a means by which the fluidĀ could be held in a particular shape. Thank you.
14-08-2024, 09:03 AM
(This post was last modified: 14-08-2024, 09:03 AM by josemendez.)
(14-08-2024, 08:07 AM)asimofu_ok Wrote: I see and understand. Yes, you can also do that. Use a distance field force zone with negative radial magnitude, it will attract particles and keep them in a specific shape like this: |
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