27-06-2024, 10:40 AM
(This post was last modified: 27-06-2024, 10:44 AM by wenhao_zheng.)
Hi!
As shown in the figure below, I try to use two soft bodies to grab a rigid body. For example, a claw machine.I expect the grabbing process to be achieved through friction.
Please see the attachment for detailed configuration.
Thanks!
As shown in the figure below, I try to use two soft bodies to grab a rigid body. For example, a claw machine.I expect the grabbing process to be achieved through friction.
I set the same collision material for both the claw soft body and the rigid body, with both dynamic and static friction set to 1.
In my attempt, I was able to grab the rigid body, but it soon fell slowly. In the real world, I would think that the friction is not enough. But I have set the friction to 1 in the collision material, and I expect that there should be no tangential movement of the object.
For reference I have attached my Obi Solver component configuration, although I have tried different things with it and I don't think the problem seems to be there.
Is it possible to achieve my needs based on ObiSoftbody? If it is feasible, I am very much looking forward to getting suggestions from developers.
Many thanks!Please see the attachment for detailed configuration.
Thanks!