08-04-2024, 07:30 PM
When the "Skeleton Sampling" is enabling when generating particles from the softbody blueprint editor, the generated particles since to move along with the bones. My questions are:
1. What's the constraint taking place here? Distance? Pin? Shape matching?
2. Can I disable it? In other words, I'd like the particles to be generated at the positions of the bones, but I'd like them to work just like volume particles and surface particles: bound to other particles by shape matching constraints, but not bound to the bone.
1. What's the constraint taking place here? Distance? Pin? Shape matching?
2. Can I disable it? In other words, I'd like the particles to be generated at the positions of the bones, but I'd like them to work just like volume particles and surface particles: bound to other particles by shape matching constraints, but not bound to the bone.