04-04-2024, 12:15 AM
The ObiSoftbody component has some parameters for Shape Matching constraint:
However, in the Blueprint editor one can set those constraint per particle:
My question is: how these two work together? For example, if I set "Max Deformation" to 0.8 on ObiSoftbody, but I set a particle's Max Deformation to 0.4 in the blueprint editor, then what does this result in?
However, in the Blueprint editor one can set those constraint per particle:
My question is: how these two work together? For example, if I set "Max Deformation" to 0.8 on ObiSoftbody, but I set a particle's Max Deformation to 0.4 in the blueprint editor, then what does this result in?