08-08-2023, 09:41 PM
Hi,
I've recently encountered a problem while working with Obi Rope rods. I created a rod with attachments on both ends, and everything seemed to be working fine. However, when the parent object containing this entire setup (the rod and both attachment transforms) started moving, the rod became very unstable and jagged, it was bouncing back and forth very quickly. This parent object was inside object with Obi Solver component, which was stationairy all the time, and this object was moving relatively to it. I've also checked and the same issue appears when a rope instead of rod was used.
Is there a way for a rod to somehow ignore the movement of parent objects and use local position for calculations, instead of world position? This would be really helpful, because I need to create many objects with rods, where the objects are moving, but the rods inside them are stationairy in relation to their parent.
Thank you for your help
I've recently encountered a problem while working with Obi Rope rods. I created a rod with attachments on both ends, and everything seemed to be working fine. However, when the parent object containing this entire setup (the rod and both attachment transforms) started moving, the rod became very unstable and jagged, it was bouncing back and forth very quickly. This parent object was inside object with Obi Solver component, which was stationairy all the time, and this object was moving relatively to it. I've also checked and the same issue appears when a rope instead of rod was used.
Is there a way for a rod to somehow ignore the movement of parent objects and use local position for calculations, instead of world position? This would be really helpful, because I need to create many objects with rods, where the objects are moving, but the rods inside them are stationairy in relation to their parent.
Thank you for your help