05-08-2023, 12:07 PM
The case is as below:
On the wall, there is a rod. The player can put some heavy thing on it. When the thing is too heavy, the rod will break or slip down from the rod, which deforms too much. And then the player fails.
As the picture showed, I almost done it. But there is a problem. I can't find a better way to make the rod handle heavy things. Increasing the iterations of Bend/Twist Constraints or substeps of updater can increase the power of rod, but it will cause performance issue.
Please let me know if you have any suggestions, Thanks.
By the way, I am using Obi rope 6.5.4.
On the wall, there is a rod. The player can put some heavy thing on it. When the thing is too heavy, the rod will break or slip down from the rod, which deforms too much. And then the player fails.
As the picture showed, I almost done it. But there is a problem. I can't find a better way to make the rod handle heavy things. Increasing the iterations of Bend/Twist Constraints or substeps of updater can increase the power of rod, but it will cause performance issue.
Please let me know if you have any suggestions, Thanks.
By the way, I am using Obi rope 6.5.4.