31-07-2023, 11:31 AM
(I apologize if there are any flaws or rudeness due to machine translation.)
When I create a new project with "3D(URP)" and import Obi Fluid, I get an error in the following Shader inspector.
If I build on Windows Intel 64bit environment in this state, the fluid that was normally displayed in Editor will not be rendered.
Obi/Resources/ObiMaterials/URP/FluidShaderURP
Obi/Resources/ObiMaterials/URP/ParticleShaderURP
Obi/Resources/ObiMaterials/URP/SimpleParticleShaderURP
There were no errors in the following Shader.
When I create a new project with "3D(URP)" and import Obi Fluid, I get an error in the following Shader inspector.
If I build on Windows Intel 64bit environment in this state, the fluid that was normally displayed in Editor will not be rendered.
Obi/Resources/ObiMaterials/URP/FluidShaderURP
Code:
Implicit truncation of vector type
Compiling Subshader: 0, Pass: FluidShader, Fragment program with <no keywords>.
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_ PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_ SHADOWS
Disabled keywords: FLUID_FOAM FLUID_FOAM FLUID_LIGHTING FLUID_REFLECTION FLUID_REFRACTION SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING unity_no_dxt5nm unity_no_full_standard_shader unity_no_screenspace_shadows unity_pbs_use_brdf2 unity_pbs_use_brdf3 unity_pretransform_to_display_orientation unity_unified_shader_prevention_model UNITY_VIRTUAL_TEXTURING _GLOSSYREFLECTIONS_OFF _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT _SPECULARHIGHLIGHTS_OFF _SPECULAR_SETUP
Obi/Resources/ObiMaterials/URP/ParticleShaderURP
Code:
'BuildAuxiliaryNormalVectors': implicit truncation of vector type
Compiling Subshader: 0, Pass: 0 0, Pass: ShadowCaster, Fragment program ShadowCaster, Fragment program with SHADOWS_DEPTH
Platform defines: SHADER_API_DEPTH SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords:. SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS unity_pbs_use_brdf2 unity_pbs_use_brdf3 unity_pretransform_to_display_orientation unity_unified_shader_precision_model unity_virtual_texturing
Obi/Resources/ObiMaterials/URP/SimpleParticleShaderURP
Code:
'BillboardSphereNormals': implicit truncation of vector type
Compiling Subshader: 0, Pass: 0 0, Pass: ShadowCaster, Vertex ShadowCaster, Vertex program with SHADOWS_DEPTH
Platform defines: SHADER_API_DEPTH SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_ MODEL model unity_virtual_texturing
There were no errors in the following Shader.
- Obi/Resources/ObiMaterials/FluidThickness
- Obi/Resources/ObiMaterials/ScreenSpaceCurvature
- Obi/Resources/ObiMaterials/NormalReconstruction
- Script Updating Consent" dialog appears when importing Obi Fluid (error did not go away no matter which option was selected).
- When importing the packages required for Burst in Obi Renderer, a compile error occurs at line 74 of "Obi\Scripts\Common\Backends\Burst\DataStructures\NativeMultilevelGrid.cs" ( (Fixed by setting length to Length).
- Unity 2022.3.5f1
- Universal RP 14.0.8
- Core RP Library 14.0.8
- Obi - Advanced fluids for Unity 6.5.4
- Burst 1.8.7
- Mathematics 1.2.6
- Collections 2.1.4
- Jobs 0.70.0-preview.7