31-03-2022, 12:40 PM
Is it possible to either use the fluid renderer on a unity particle system, or to input the position, velocity, or acceleration of the particles based on a script?
More specific, my usecase is that I have a burst/jobs implementation of boids that I want to make look "liquidy", and is considering Obi as a solution.
More specific, my usecase is that I have a burst/jobs implementation of boids that I want to make look "liquidy", and is considering Obi as a solution.