Hi,
Since the ObiRenderingFeature for URP does not have target particle renderers list which we have in ObiFluidRenderer for built in rendering pipeline, I have no idea how to set multiple fluids with different rendering characteristics in a scene at the same time.
For example, I would like to use transparent fluid and opaque fluid together as you can see in the image below.
![[Image: 3zIC062.png]](https://i.imgur.com/3zIC062.png)
Is this doable only with built in rendering pipeline? If not, let me know where I need to look into, please.
Since the ObiRenderingFeature for URP does not have target particle renderers list which we have in ObiFluidRenderer for built in rendering pipeline, I have no idea how to set multiple fluids with different rendering characteristics in a scene at the same time.
For example, I would like to use transparent fluid and opaque fluid together as you can see in the image below.
![[Image: 3zIC062.png]](https://i.imgur.com/3zIC062.png)
Is this doable only with built in rendering pipeline? If not, let me know where I need to look into, please.