Hi,
Since the ObiRenderingFeature for URP does not have target particle renderers list which we have in ObiFluidRenderer for built in rendering pipeline, I have no idea how to set multiple fluids with different rendering characteristics in a scene at the same time.
For example, I would like to use transparent fluid and opaque fluid together as you can see in the image below.
Is this doable only with built in rendering pipeline? If not, let me know where I need to look into, please.
Since the ObiRenderingFeature for URP does not have target particle renderers list which we have in ObiFluidRenderer for built in rendering pipeline, I have no idea how to set multiple fluids with different rendering characteristics in a scene at the same time.
For example, I would like to use transparent fluid and opaque fluid together as you can see in the image below.
Is this doable only with built in rendering pipeline? If not, let me know where I need to look into, please.