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Obi Fluid + Trail Renderer
#1
I was wondering if there was a way to show a trail renderer attached to the particles, either using Unity's built-in system or using something like Ara Trails?
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#2
If your trail renderer tool allows you to manually set the positions of the trails, you could write a script to read the positions of the particles directly from the emitter. With an ObiEmitter named "emitter", an array of the positions can be accessed as emitter.solver.positions.
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