The fluid keeps blinking invisible if I enable Depth Texture on URP's render asset.
Help Fluid keeps blinking invisible with Depth Tex enabled
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07-12-2022, 10:13 AM
(07-12-2022, 02:19 AM)7Dev.io Wrote: The fluid keeps blinking invisible if I enable Depth Texture on URP's render asset. Hi, So far I've been unable to reproduce this. I take it that you're using fluid renderer feature on your URP pipeline, and then enabled opaque and depth textures, correct? Which Obi/Unity/URP versions are you using? thanks!
07-12-2022, 09:30 PM
(07-12-2022, 10:13 AM)josemendez Wrote: Hi,I figured it out. My depth texture mode was set to after transparents, changing it to after opaques fixed it.
08-12-2022, 10:22 AM
(This post was last modified: 08-12-2022, 10:23 AM by josemendez.)
(07-12-2022, 09:30 PM)7Dev.io Wrote: I figured it out. My depth texture mode was set to after transparents, changing it to after opaques fixed it. Glad you found the culprit! Makes sense: since the fluid is a transparent object, generating the depth texture after transparents would depth test the fluid against itself, causing z-fighting. |
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