06-12-2022, 05:16 PM
Help Depth buffer problem
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06-12-2022, 08:10 PM
(This post was last modified: 06-12-2022, 08:13 PM by josemendez.)
(06-12-2022, 05:16 PM)kebab_traume Wrote: Hey! Thank you for your patience again ) Hi, My guess would be that your shader isn’t in the correct render queue, it’s drawn before other transparent objects and writing in the depth buffer. Set your shader to the “Transparent” render queue, that should fix it. Note its impossible to correctly render intersecting transparent objects using regular alpha blending in rasterization, though. Kind regards, |
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