22-05-2020, 10:59 AM
I'm using the new input system in Unity, which means I tend to discover random places where asset store packages try to use the old Input.GetKey API, because it now throws exceptions.
One place that I was surprised to find Input code in was the ObiRopeCursor - it's not placed in a Samples directory, so it looks like a reusable class, but it specifically listens for the Q and E keys to control its length. Is this a mistake, or intended?
Thanks.
One place that I was surprised to find Input code in was the ObiRopeCursor - it's not placed in a Samples directory, so it looks like a reusable class, but it specifically listens for the Q and E keys to control its length. Is this a mistake, or intended?
Thanks.