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Obi Rope Not colliding with themselves
#1
Hi, I have a problem with ropes not colliding with each other.
I wanted to reproduce this behaviour from working example
I've tried setting different layers to ropes,
I've experimented with solver distance, collision, particle collision and bending constraints iteration.
I've changed resolution from 0 to 1 and vice versa.
But all I've got is following Not working version

Solver params:
[Image: efY70m]
Rope params:
[Image: cVxT6R]


What correct settings should be to recreate behaviour?

Thank you.
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#2
I'm wondering if you aren't using the same solver for the ropes. The rope must be using the same solver in order to collide with each other. I could make out the link for the first video, but your two images don't show.
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#3
(26-10-2017, 09:34 PM)aaamarkin Wrote: Hi, I have a problem with ropes not colliding with each other.
I wanted to reproduce this behaviour from working example
I've tried setting different layers to ropes,
I've experimented with solver distance, collision, particle collision and bending constraints iteration.
I've changed resolution from 0 to 1 and vice versa.
But all I've got is following Not working version

Solver params:
[Image: efY70m]
Rope params:
[Image: cVxT6R]


What correct settings should be to recreate behaviour?

Thank you.

Set particle collision iteration count to about 40, sequential mode.
Set distance iteration count pretty high too.

That's about it.
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#4
(27-10-2017, 10:28 AM)josemendez Wrote: Set particle collision iteration count to about 40, sequential mode.
Set distance iteration count pretty high too.

That's about it.
jose, thanks for immediate answer.
I've tried your suggestions and set up iterations count to 50.

But that doesn't help, look setting iterations count to 50 .

Thank you.
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#5
(27-10-2017, 02:15 PM)aaamarkin Wrote: jose, thanks for immediate answer.
I've tried your suggestions and set up iterations count to 50.

But that doesn't help, look setting iterations count to 50 .

Thank you.

Do particles for each rope have different phase values in the particle editor? Only particles with different phases will collide with each other (or particles in the same actor, provided that the actor has self-collisions enabled)
See: (intercollisions section)
http://obi.virtualmethodstudio.com/tutor...sions.html
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#6
(27-10-2017, 06:01 PM)josemendez Wrote: Do particles for each rope have different phase values in the particle editor? Only particles with different phases will collide with each other (or particles in the same actor, provided that the actor has self-collisions enabled)
See: (intercollisions section)
http://obi.virtualmethodstudio.com/tutor...sions.html

Jose, thanks for your help and patience)
This solved my problem.
Now everything works as expected)
 
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#7
(28-10-2017, 04:40 PM)aaamarkin Wrote: Jose, thanks for your help and patience)
This solved my problem.
Now everything works as expected)
 

No worries Sonrisa . I'm glad you got it working!
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