Hello, I encountered a problem with "obi rope". In my scene 38 wires. It gives out very little FPS. I reduced the resolution of "obi rope" and received a gain, but the problem is that there must be more than 100 wires in the scene. Are there any ways to optimize the rendering of ropes? P.S. If I reduce all parameters of "obi solver" to 1 improvement there is no noticeable performance improvement.
Is there any analogue of Rigidbody.IsSleeping in obiRope? Is it possible to find out that the obiRope is sleeping?
![[Image: image.png]](https://i.ibb.co/Jygcn0s/image.png)
Obi solver
![[Image: image.png]](https://i.ibb.co/WyzzcQN/image.png)
Rope
![[Image: image.png]](https://i.ibb.co/SJ775QG/image.png)
Thank You
Sam Violin.
Is there any analogue of Rigidbody.IsSleeping in obiRope? Is it possible to find out that the obiRope is sleeping?
![[Image: image.png]](https://i.ibb.co/Jygcn0s/image.png)
Obi solver
![[Image: image.png]](https://i.ibb.co/WyzzcQN/image.png)
Rope
![[Image: image.png]](https://i.ibb.co/SJ775QG/image.png)
Thank You
Sam Violin.