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Help  Can softbody be used on cloth?
#7
(08-06-2023, 09:09 AM)josemendez Wrote: There's a fundamental misconception here: adding Collider component to cloth or softbody doesn't make any sense and will interfere with the simulation. The reason is that Colliders are designed to work with Unity's Rigidbodies, since they cannot deform.

For the same reason, adding a ObiCollider component is also completely unnecessary. Colliders are designed to make cloth/softbodies react to regular geometry in the scene, such as walls, floors, etc. I'd recommend reading the manual page about collisions:
http://obi.virtualmethodstudio.com/manua...sions.html

Obi is a particle-based engine. This means that all aspects of simulation - including collisions- are performed using particles. There's no need to add a Collider to a cloth or softbody for them to collide with other objects, since particles already take care of that. However, you must make sure that the particles in your objects don't have huge gaps in between them (such as the ones seen in your video) since that will allow objects to pass in between particles. The simplest solution is to make your particles bigger, tweaking their radius in the cloth/softbody blueprint editor.

kind regards,


As I told you, I've grown the particles in the particles, but they don't collide

Adjusted to Property-Radius value in Blueprint.

I removed all the colliders and obi colliders.

Isn't it this? T_T

   
   
   
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Messages In This Thread
Can softbody be used on cloth? - by astest - 02-06-2023, 03:31 AM
RE: Can softbody be used on cloth? - by astest - 06-06-2023, 02:05 AM
RE: Can softbody be used on cloth? - by astest - 08-06-2023, 04:08 AM
RE: Can softbody be used on cloth? - by astest - 08-06-2023, 10:17 AM
RE: Can softbody be used on cloth? - by astest - 09-06-2023, 06:02 AM