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Help  How to render transparent and opaque fluid particles with URP
#7
(23-05-2023, 09:42 AM)josemendez Wrote: Hi there,

The ObiFluidRenderer component in the camera is intended for the built-in pipeline only. In URP, rendering is performed by the FluidRenderer feature in your URP renderer. See:

http://obi.virtualmethodstudio.com/manua...ering.html


Because of limitations in URP's renderer feature system, it is currently not possible to have multiple fluid renderers rendering specific emitters in the same scene.

kind regards,
Thanks, but you mentioned this in your response 6 months ago.

"In the future, we want to work around this by ceasing to use renderer features and instead write a custom renderer for URP."

So it is possible? Is there an ETA?
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Messages In This Thread
RE: How to render transparent and opaque fluid particles with URP - by PureSpark - 16-06-2023, 04:54 PM