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Help  URP Fluid renderring in FluidMixing scene
#6
(25-11-2022, 04:44 PM)kebab_traume Wrote: Thank you Jose! If you don't mentioned - I'm won't make a new thread to ask one more thing. I need to have chemistry tubes with a liquid inside - what should I do to achieve that? To put emitter inside a collider (in a tube)? Am I right?

You're welcome Sonrisa

Depends on whether you want fluid to start out filling the tube, or if you want to progressively pour it inside. If it's the former, use a voxel mesh emitter and "burst" emission mode. You have an example of this in the included Whiskey Bottle sample scene.

If it's the latter, any mesh emitter shape will do, and you can use "stream" emission mode for fluid to be poured in a faucet-like fashion. See:
http://obi.virtualmethodstudio.com/manua...tters.html

kind regards,
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Messages In This Thread
RE: URP Fluid renderring in FluidMixing scene - by josemendez - 25-11-2022, 04:56 PM