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Help  Does Obi Disregard Convex Mesh Colliders?
#2
(16-08-2020, 11:28 PM)virtushda Wrote: It's my understanding that a convex mesh collider is considered non-hollow and much more performant than a standard mesh collider, at least inside PhysX.
Obi does not seem to care about that however...

I know about and love Obi's SDF colliders, but no support for non-uniform scaling is a huge deal-breaker for our use-case.

Setup: All convex and primitive colliders!
[Image: BrPQRhV.png]

Results: Yes this setup works perfectly with SDF collision!
[Image: oN3J89c.png]

All MeshColliders are considered concave in Obi. The reason for this is that Unity's API does not expose any representation of convex mesh collider: no plane list, no point/edges, nothing. All we can work with is the original mesh.
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RE: Does Obi Disregard Convex Mesh Colliders? - by josemendez - 17-08-2020, 07:44 AM