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Help  How do i add(use) or remove constraints arbitrarily on each particle in runtime
#8
(27-02-2020, 05:53 PM)ab8228657 Wrote: thanks very much。
I think it's exactly the same as what you said when the character swings, but when I climb, I see that the rope is not completely connected to the foot. If the upper part of the hand is a string and the lower part is an obi rope, how can the lower part of the rope in the video be made to wave and sway with the foot

Hi,

You can use a particle attachment for that:
http://obi.virtualmethodstudio.com/tutor...ments.html

Together with a rope cursor placed right after the attached particle, you can control the length of the rope while one end is attached to the character's foot.
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RE: How do i add(use) or remove constraints arbitrarily on each particle in runtime - by josemendez - 27-02-2020, 06:27 PM