18-04-2021, 08:06 PM
(This post was last modified: 18-04-2021, 08:06 PM by josemendez.)
(17-04-2021, 05:11 AM)Lord_Dargon Wrote: How might I go about attracting a fluid to a specific point (a controller) and then if that point moves it tracks with the location.
for context, I'm trying to get a "water bending" effect when an orb is moving telekinetically.
(edit) I realised that does not sound concise at all.
Hi,
You can use the particles API to get/set particle velocities and positions, and maybe collision callbacks to determine if they're within a trigger. See:
http://obi.virtualmethodstudio.com/tutor...icles.html
http://obi.virtualmethodstudio.com/tutor...sions.html