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Compatible with Oculus Quest?
#9
(03-02-2021, 12:25 AM)taylorjames9 Wrote: Hi Jose,

Thanks for the response. I’ve created a .zip of a demo project where we’re experiencing the issue on our end. It’s in the Google Drive folder: https://drive.google.com/drive/u/1/folders/1PfkQST06w4FvDE43AHBDw_PTB2Ydi-T2


The steps we took to replicate:
  • Created new Unity project (2019.4.16f) from URP template and switched to Android
  • Update URP to 7.5.3
  • Installed XR Management Plugin, Oculus Plugin, Oculus Integration Package
  • Enabled Oculus XR on PC Standalone for editor testing
  • Installed Obi Fluid package
  • Set up Fluid Rendering in URP (in FluidViscosity scene) as shown here: https://www.youtube.com/watch?v=k5Uv5ecj...tualMethod
  • Replaced Main Camera with OVRPlayerController
  • Turned on Depth Texture and Opaque Texture in High Quality URP Asset
  • Press Play in Quest 1 OR Quest 2

The first thing we notice in the FluidViscosity scene is that the fluid reflection is different in each eye. If you close your left eye, the “white” on the edge of the fluid will be in a different location than if you close your right eye.


So we added an extra step: We created a new ForwardRenderer called “ObiLightingRenderer.” If you change the URP-HighQuality renderer from the default ForwardRenderer to ObiLightingRenderer, the reflection issue goes away (albeit at the expense of some lighting effects). Now you should be able to replicate our problem by moving your headset up and down. Please let us know if it’s noticeable on your end as well.


The Obi Particle Renderer renders with no issues. We’ve tried using it for the time being, but the dark shading with the one-directional light input doesn’t fit the needs of our project. We’d much rather have the fluid shader.


Thank you again for being patient with us! Hopefully we can get it fixed soon.
Thanks for the unity build. It helps to see what to do.

I see you aren't using any Fluid renderer. Or did I miss it?
I thought you had to for showing the fluid.

How do you change the opacity of the fluid?

It's a very weird glitch in the right eye. Part of the fluid on the sides disappear if you move your head.
Also, the sphere seems to move under fluid when you move your head.
That might be making the fluid sides disappear.
 
Cheers
Rodney
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Messages In This Thread
Compatible with Oculus Quest? - by taylorjames9 - 08-01-2021, 10:10 PM
RE: Compatible with Oculus Quest? - by josemendez - 11-01-2021, 10:26 AM
RE: Compatible with Oculus Quest? - by josemendez - 22-01-2021, 09:12 AM
RE: Compatible with Oculus Quest? - by conrad123 - 23-01-2021, 04:23 AM
RE: Compatible with Oculus Quest? - by josemendez - 29-01-2021, 01:27 PM
RE: Compatible with Oculus Quest? - by VastnessVR - 04-02-2021, 03:06 PM
RE: Compatible with Oculus Quest? - by josemendez - 04-02-2021, 03:15 PM
RE: Compatible with Oculus Quest? - by josemendez - 04-02-2021, 03:16 PM
RE: Compatible with Oculus Quest? - by conrad123 - 15-02-2021, 05:57 PM
RE: Compatible with Oculus Quest? - by adamoost - 02-04-2021, 12:09 AM