29-01-2021, 01:27 PM
(This post was last modified: 29-01-2021, 01:29 PM by josemendez.)
(29-01-2021, 01:36 AM)taylorjames9 Wrote: Hi Jose, Sorry to keep pinging you about this. We're trying everything to get Obi working in the URP project. We've fixed the reflection issue, but the fluid still isn't rendering in the right eye as expected. Some of the fluid disappears from the right eye when moving the headset. Here's a photo and a video:
[color=rgba(var(--sk_highlight,18,100,163),1)]https://drive.google.com/drive/u/1/folders/1PfkQST06w4FvDE43AHBDw_PTB2Ydi-T2
[/color]Any thoughts?
Hi there!
I'm unable to reproduce this

In your video it looks as if particles in the right eye are intersecting with the floor when you move the headset up (so their screen-space coverage is smaller, and the renderer partially clips them). It almost looks like there is a 1-frame delay between the particle positions and the camera position, but not really sure about this.
If you disable the fluid renderer, and only use the ObiParticleRenderer component (to visualize the particles used as input for the fluid renderer), do you get a similar effect?