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Log issue
#4
Ok, the way to have a second sphere with an ObiCollider pointing to the collider of the first sphere is by using "Copy Component" and "Paste Component as New" in Unity (to copy the ObiCollider from the first sphere to the second one).
I have not replicated the exact same bug, but I have seen the cloth explode (fast movement, scaling up) a couple of times when been hit by the first sphere (that was moving relatively fast).
At that moment both spheres are launched far away from the center of the map, and Unity doesn't let me select any of the them.
So probably this is what happened the first time and the way to reproduce the original bug.
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Messages In This Thread
Log issue - by LogaNRV - 18-12-2020, 09:02 PM
RE: Log issue - by josemendez - 18-12-2020, 09:49 PM
RE: Log issue - by LogaNRV - 18-12-2020, 10:28 PM
RE: Log issue - by LogaNRV - 19-12-2020, 11:13 PM
RE: Log issue - by josemendez - 21-12-2020, 08:32 AM