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Log issue
#2
(18-12-2020, 09:02 PM)LogaNRV Wrote: Hi, maybe this is a non issue, but I prefer to report it anyway..

I had this problem only once, where this log was spammed so much that the game was unplayable on the editor:



I had a hanging cloth in the scene that was hit by a sphere with a collider/rigidbody plus an obicollider/obirigidbody.
The sphere was moving fast and the cloth disappeared when hit. Then the log started.

But I said this may be a non issue, because I had a second sphere in the scene that was a duplicate from the first one.
The problem was that the second sphere ObiCollider was still referencing the sphere collider from the first sphere.
So maybe that was the issue or maybe not Sonrisa

Regards.

This message will appear when two neighboring cloth particles are at exactly the same position, and you’re using transform tangent and normal as the tangent space generation mode in the cloth renderer. If two particles are at exactly the same position, the vector between them is zero so a rotation quaternion can’t be generated to determine the tangent space rotation.

This should not happen under normal circumstances. Would it be possible for you to share some more info, or maybe some steps to reproduce this?
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Messages In This Thread
Log issue - by LogaNRV - 18-12-2020, 09:02 PM
RE: Log issue - by josemendez - 18-12-2020, 09:49 PM
RE: Log issue - by LogaNRV - 18-12-2020, 10:28 PM
RE: Log issue - by LogaNRV - 19-12-2020, 11:13 PM
RE: Log issue - by josemendez - 21-12-2020, 08:32 AM