08-12-2020, 09:14 AM
(08-12-2020, 06:43 AM)Sloon Wrote: If you just take a piece of cloth (without a mesh (pants, jacket)), you will see that it is just a rag. It is necessary either to make a terrible movement of some kind, or somehow tear it to shreds so that it is indistinguishable.
Hi there,
If what you're looking for is for the clothes to "fly off" after the body disappears, just adding a random force to it should work. You can use cloth.AddForce() for this.
I assume you will be using skinned cloth (since you're doing character clothing), so in that case you can't use ObiTearableCloth to tear it to shreds. You must use ObiSkinnedCloth. See: http://obi.virtualmethodstudio.com/tutor...setup.html
For the skinned cloth to fall after the character body disappears, you must disable skin constraints or give them a large compliance value. See http://obi.virtualmethodstudio.com/tutor...aints.html for details.