17-08-2020, 09:04 AM
(17-08-2020, 07:44 AM)josemendez Wrote: All MeshColliders are considered concave in Obi. The reason for this is that Unity's API does not expose any representation of convex mesh collider: no plane list, no point/edges, nothing. All we can work with is the original mesh.
Damn.
Are there any plans to add non-uniform scaling support to SDF colliders?
Thanks either way!