15-02-2020, 10:19 PM
(This post was last modified: 15-02-2020, 10:20 PM by josemendez.)
(15-02-2020, 07:48 PM)invayne Wrote: So I am trying to set constraints to my cape so that only a part of it simulates cloth is there a way to do this? below is a before and after.
I only want the bottom half of my cape to simulate cloth.
Hi,
If your cape is a skinned cloth (most probably, and if it is not it really should), simply set the skin radius and skin compliance of the particles you want to ignore simulation to zero, as described here:
http://obi.virtualmethodstudio.com/tutor...aints.html
Also, this video should help you understand skin constraints:
https://www.youtube.com/watch?v=usXaFr6N630
If you're using a regular cloth (not recommended for characters), create a particle group containing the particles you want to attach, and then use a ObiParticleAttachment:
http://obi.virtualmethodstudio.com/tutor...ments.html
kind regards