14-10-2019, 08:57 AM
(12-10-2019, 05:12 PM)josemendez Wrote: Hi.
cloth.GeneratePhysicRepresentationForMesh is a coroutine, and CoroutineJob() is meant to execute coroutines in the editor. Use StartCoroutine instead. See:
https://docs.unity3d.com/ScriptReference...utine.html
Thank you for your polite explanation and quick reply.
I would like to use StartCoroutine.
Thank you very much.