02-07-2019, 03:55 PM
(02-07-2019, 03:05 PM)josemendez Wrote: Hi,
You could set the position of a trigger every frame, to be that of a particle / group of particles in the rope, using actor.GetParticlePosition(index). See:
http://obi.virtualmethodstudio.com/tutor...icles.html
That might work! I will try and back to you soon.