Help Jump Rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Jump Rope (/thread-1257.html) |
Jump Rope - nimdanet - 02-07-2019 Hello! I'm trying to make a rope jump game. I want my character to jump automatically. In unity normal process I would attach a trigger to the rope that everytime player triggers it jumps. Is it possible to achieve this into obi rope? Thanks RE: Jump Rope - josemendez - 02-07-2019 (02-07-2019, 12:17 AM)nimdanet Wrote: Hello! Yes, use collision callbacks and check for any particle reasonably close to your character. See: http://obi.virtualmethodstudio.com/tutorials/scriptingcollisions.html RE: Jump Rope - nimdanet - 02-07-2019 Thanks for your reply. I see it's possible, but kinda hard. Look at my situation: My rope is rotating on counter-clockwise (pink arrow) I could check the distance from rope and player (green arrow) but this wasn't always true because I can get the same distance if the rope is behind me. To check this might be a little tricky. The ideal solution would be to attach a unity trigger (blue box) to some of the particles. Is it possible? RE: Jump Rope - josemendez - 02-07-2019 (02-07-2019, 01:06 PM)nimdanet Wrote: Thanks for your reply. Hi, You could set the position of a trigger every frame, to be that of a particle / group of particles in the rope, using actor.GetParticlePosition(index). See: http://obi.virtualmethodstudio.com/tutorials/scriptingparticles.html RE: Jump Rope - nimdanet - 02-07-2019 (02-07-2019, 03:05 PM)josemendez Wrote: Hi, That might work! I will try and back to you soon. RE: Jump Rope - nimdanet - 02-07-2019 It worked perfectly! Thanks! |