02-07-2019, 01:06 PM
Thanks for your reply.
I see it's possible, but kinda hard. Look at my situation:
My rope is rotating on counter-clockwise (pink arrow)
I could check the distance from rope and player (green arrow) but this wasn't always true because I can get the same distance if the rope is behind me. To check this might be a little tricky.
The ideal solution would be to attach a unity trigger (blue box) to some of the particles. Is it possible?
I see it's possible, but kinda hard. Look at my situation:
My rope is rotating on counter-clockwise (pink arrow)
I could check the distance from rope and player (green arrow) but this wasn't always true because I can get the same distance if the rope is behind me. To check this might be a little tricky.
The ideal solution would be to attach a unity trigger (blue box) to some of the particles. Is it possible?