27-06-2019, 05:08 AM
(25-06-2019, 12:23 PM)josemendez Wrote: Hi,
Filo cables do not support torsion, but neither do ropes in ObiRope. If you need torsion forces you have to use ObiRods instead. Here's a comparison table:
http://obi.virtualmethodstudio.com/tutor...ropes.html
To make the rope less bouncy, increase the amount of distance constraint iterations in the solver, and/or reduce Unity's physics timestep. Both come at a performance cost though. Reducing the rope resolution will result in less constraints, improving convergence (higher reachable stiffness). See:
http://obi.virtualmethodstudio.com/tutor...gence.html
http://obi.virtualmethodstudio.com/tutor...olver.html
But again, my advice is to use Filo for this. It is specifically designed for this use case. Using a particle based solver for industrial crane simulation is just doomed to failure.
https://youtu.be/7c73ecC1P2c
now I Config rigibody object
https://www.img.in.th/image/Em5G9L
https://www.img.in.th/image/Em52m3
it's look better but I have a about distance issues, do you have any suggestions? it stretched.