25-06-2019, 12:23 PM
(This post was last modified: 25-06-2019, 12:29 PM by josemendez.)
(25-06-2019, 10:38 AM)jirawatball Wrote: When I used Filo on a crane, the rotation of the hook won't follow the rotation of the car. And I've made a lot of progress in this project with Obirope, so I'd rather want to know a suggestion on how to setup the rope and make it less bouncy.
https://youtu.be/HnI8GriCBq8
Hi,
Filo cables do not support torsion, but neither do ropes in ObiRope. If you need torsion forces you have to use ObiRods instead. Here's a comparison table:
http://obi.virtualmethodstudio.com/tutor...ropes.html
To make the rope less bouncy, increase the amount of distance constraint iterations in the solver, and/or reduce Unity's physics timestep. Both come at a performance cost though. Reducing the rope resolution will result in less constraints, improving convergence (higher reachable stiffness). See:
http://obi.virtualmethodstudio.com/tutor...gence.html
http://obi.virtualmethodstudio.com/tutor...olver.html
But again, my advice is to use Filo for this. It is specifically designed for this use case. Using a particle based solver for industrial crane simulation is just doomed to failure.