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Killing Particles While Not Spawning New Ones
#1
To kill active particles, I've tried using emitter.KillAll( ) and I've also tried setting the emitter.life[index] to 0. The particles are removed, but then a new set of particles are created. Is there a way to kill those particles while not spawning new ones?
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Killing Particles While Not Spawning New Ones - by p3gamer - 25-04-2019, 08:22 AM