To kill active particles, I've tried using emitter.KillAll( ) and I've also tried setting the emitter.life[index] to 0. The particles are removed, but then a new set of particles are created. Is there a way to kill those particles while not spawning new ones?
(25-04-2019, 08:22 AM)p3gamer Wrote: [ -> ]To kill active particles, I've tried using emitter.KillAll( ) and I've also tried setting the emitter.life[index] to 0. The particles are removed, but then a new set of particles are created. Is there a way to kill those particles while not spawning new ones?
Call KillAll(), then set the emitter's speed to zero. It will cease to emit new particles.
cheers,