11-04-2019, 04:07 PM
(09-04-2019, 02:04 PM)backerly Wrote: Hello.
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.
Result
Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?
Thanks!
Hi there,
Normals are skinned for performance reasons too, instead of recomputed from scratch every frame. This is just as good as it gets.