14-03-2019, 10:23 AM
(13-03-2019, 11:54 AM)josemendez Wrote: Hi,
I develop on Mac (MacPro - mid 2014 and a MacBook Air) and I've never encountered this issue.
The stack trace does not contain anything Obi-related, things like:
"GfxDeviceMetalBase UpdateBuffer GfxBuffer UpdateBufferFlags
BufferMetal BeginWrite"
make me thing it could be a Metal related issue. Does it happen if you switch to a different rendering API?
Hi,
So it looks like it only happens in IOS standalone metal. I don't get the message after i've built to a device. It looks like it's an editor issue, by turning off the "Metal Editor Support" I don't get the error anymore.
So it's not a big issue due to it not causing any issues on a device.
Thanks for the help.