31-01-2019, 02:01 PM
(31-01-2019, 12:25 PM)josemendez Wrote: Hi,
This is a shot in the dark, but make sure that the camera's near plane is a bit further way from the default. Set the near plane to 1 and the far plane to 100, see if it improves.
Edit: Also make sure that in the ParticleRenderer, radius is set to at least 2. For lower values, the default density threshold of the FluidRenderer will cull out all particles.
Set radius to 2 or higher so it works. Thank you.