22-05-2026, 06:27 AM
(This post was last modified: 22-05-2026, 06:31 AM by josemendez.)
Hi!
There’s no tradeoff, you can keep emitting particles regardless of your particle lifespan. Just make sure you have enough particles to emit, like in any particle system (Unity’s Shuriken and VFX graph work the same way).
In Obi the amount of particles is controlled by setting the blueprint’s *capacity*:
https://obi.virtualmethodstudio.com/manu...rials.html
Needless to say, the more particles you’re simulating the costlier the simulation becomes.
Kind regards,
There’s no tradeoff, you can keep emitting particles regardless of your particle lifespan. Just make sure you have enough particles to emit, like in any particle system (Unity’s Shuriken and VFX graph work the same way).
In Obi the amount of particles is controlled by setting the blueprint’s *capacity*:
https://obi.virtualmethodstudio.com/manu...rials.html
Needless to say, the more particles you’re simulating the costlier the simulation becomes.
Kind regards,

